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A collectively developed and updated version of Dungeons and Dragons 5E starting with two simple alterations: no violence, and players can change the rules however they want.

Pacifist Run was created as a project about infrastructure. What happens when you try to use systems built for warfare for things besides warfare? How do you fix a system piecemeal after removing something load bearing? Infrastructure is a sprawling network of gradual alterations and expansions, which is exactly what this game is intended to be. Each playthrough of Pacifist Run builds on the rules set by the editions created before it, and you are encouraged to seek out updated editions from other sources as well as share your own to be used by other players in any form.

 In addition to creating new rules, feel free to alter or revoke any of those set by previous rounds. Each of the rules here was included as they were written by my players, meaning there may be some ambiguity in their specific meaning and intent. You are encouraged to play with these ambiguities as you wish.

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Pacifist Run Rulebook.pdf 55 kB

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